Daz studio tutorial beginner4/8/2023 In addition, a box at the top of the screen scrolls his mouse clicks (if for some reason you were not listening). can be immense.įrom the Big Picture to more specific critiquesįirst, as expected, MMoir does a great job explaining what he is doing and how he is doing it. But, do you use it to speed your workflow and make more accurate objects? Or, do you just select a polygon and use the extrude tool and the rotate tool to approximate what you want? The second method can give the exact same results as the first, but the difference in time, frustration, accuracy, etc. For example, you know that the polyline tool is there and that it is possible to pivot a working plane to match a selected line. So what does this MMoir tutorial offer the more experienced user? I would say it encourages you to use additional tools and functions that you knew existed in the vertex modeler, but generally don't use. I hesitate to say that your objects will be more realistic, because with infinite patience you really only need 2 abilities, add vertexes and translate vertexes, to make any object. Because Carrara is so versatile, and there are so many ways to achieve similar results, it is easy to fall into a rut by using the same tools over and over again - even if another tool would be faster, and more precise. I know that you can already make a pencil or a cup in the vertex modeler. If you are an intermediate or other experienced user, I recommend this tutorial without reservation. Watch this "as soon as" you become comfortable with the general Carrara user interface and have made enough objects in the vertex modeler to become familiar with basic concepts and terminology, such as the drawing plane, shading domains, soft-select, etc. Seriously, "as soon as", not some time after, or shortly after. I recommend true beginners watch this tutorial as soon as they have some context and comfort with Carrara more generally. from your own imagination, rather than only relying on 3rd party content is one of the features that distinguishes an all-in-one program like Carrara from an object posing/editing and rendering program like Daz Studio or Poser. You will get much more out of your Carrara purchase if you become comfortable mixing acquired content (such as Daz figures and props) with content that you make yourself. Having said that, once you do have some context (see Dartanbeck's list of resources), watch this tutorial series. It might be hard to follow if you don't have a clue as to what a hot key is, or what a drawing plane is. This tutorial focuses on vertex modeling, one function of Carrara (and that is all it markets itself as). Even more important, you should be familiar with concepts and terminology in the vertex modeler. I do recommend that you get this tutorial, but I don't think that you should watch it until you become more familiar with the basics of the Carrara screen layout, rooms, icons, and general interface. If you are a true Carrara beginner, someone who just downloaded the program and is struggling with the layout. My recommendations for true beginners is different from my review for users with some experience, which is at it should be. I will completely understand if the moderators don't want me to discuss a specific store item here, even though my review is generally favorable. Great job! I do have a few critiques and caveats which I will discuss below. Therefore, I have completed about 1/2 of MMOIR's tutorial. Snow did dump over a foot of snow on us, so I don't have jury duty today.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |