Outward armor sets4/7/2023 ![]() Log( object _obj, string _color = "ffffffff ", string _panel = "Default ") All of these functions are called from the static class OLogger //Here is the main Log function: OLogger. ![]() If you are editing a Weapon's Damage Stats you must include the first has an added 200 fire damage and has its impact set to 51 and has its max durability set to 211. Currently Supported Types Weapon - Half way Item - Half way Armour - TODO Bag - TODO Skills -TODO Outward Item Overrider XML structureįor example the below files makes three modifications to one item and two on the other item. The XMLConfigHelper API will automatically load all config files in "Outward\Config". Simply Include the ItemOverride.dll as you would any other Partiality mod then put xml files formatted as below in Outward/Config (Create the folder if it does not exist). You can find the attribute on the root element Massive thanks and pretty much all credit goes to Grim- (Emo#7953) for making the initial mod. ![]() Set the attribute DebugMode to true or false in your xml to enable debugging. Mods will now be able to use functions provided. The project now also uses the OLogger class to debug information in-game User InstallationÄownload the API from the Nexus or Github Releases, unzip the file and place the. The project uses XML serialization and deserialization for its configuration file as to easily translate the configuration into C# classes and objects. Changes from Outward Item Overrider by Grim-Īdded a base class called OverrideData that can be a base for any type of override data for other types such as the implemented WeaponOverrideData and ItemOverrideData, future implementations of Armor, Bags etc are on the way. ![]()
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